NO PICKITY
Designing a tool to track and manage urges and events
Body-focused repetitive behaviors (BFRBs) affect daily functioning for as many as 1 in 20 people, yet existing treatments have less than 20% long-term success. I designed a product to help users manage BFRBs, promoting self-awareness and understanding.
Platform
Mobile app
Team
- Product designer (me)
Discover
Evaluating user and competitor insights
I first conducted a screener survey to recruit potential participants with body-focused repetitive behaviors (BFRBs) for user interviews. I started with asking what respondents tracked more generally to build rapport before asking more specifically about their BFRBs:
20%
of affected respondents had tracked their body-focused repetitive behaviors*
67%
of those respondents found that doing so was helpful toward managing them
*Tracking may exacerbate feelings of shame or embarrassment that people with BFRBs may already be experiencing.
Next, I conducted user interviews to understand what participants had found to be helpful toward managing their BFRBs:
I analyzed existing apps for tracking and managing BFRBs, focusing on their gamification and social components:
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Streaks may encourage users, but breaking a streak may further exacerbate any existing feelings of shame and embarrassment
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Social aspects can increase motivation and accountability, but may require additional moderation to stay safe and engaging
Define
Building empathy alongside business objectives
I synthesized research insights into a persona, Lauren the nail-biter:
To better empathize, I created a storyboard capturing Lauren's experience:
I sought to identify a valuable solution for both parties from shared user-business goals:
Guided by the user's perspective, I asked the question:
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How might we help people affected by body-focused repetitive behaviors visualize patterns and insights around their behavior and be inspired and encouraged by each other's success?
Develop
Prioritizing features for initial design recommendations
I brainstormed potential features using an opportunity solution tree:
I prioritized features by plotting them on an effort vs. user value matrix:
Then, using a simple sitemap and referencing likely task flows, I developed lower-fidelity wireframes:
Deliver
Refining designs based on user feedback
I drafted a usability testing scenario to test how users would navigate through the flow to complete the three main tasks:
Log an event and set a daily reminder
Add a community post after logging an urge
Receiving the reminder and viewing personal insights
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All participants were able to complete the tasks and many even expressed excitement at the concept :~)
The most common issues experienced across participants were with logging events:
I also addressed common issues related to adding posts in priority revisions:
Adding a playful color palette to the initial improvements from testing, I created higher-fidelity wireframes:
Debrief
Next steps — grow and collaborate
Key learnings from this project include working within design constraints, collaborating with a mentor, and engaging with prospective users. Moving forward, I aim to:
Explore mobile app development to better understand technical constraints and iterate on the design.
Consult subject matter experts to further support user motivation and engagement with the app.
Continue refining the design, incorporating insights from diverse perspectives.
By pursuing these goals, I can further enhance my skills in user-centered design and contribute to innovative solutions.